Studio Everart — Parete, Italia

We don't collect stories. We make them real.

Born from the gap between the shelves and the imagination.

We are a team that grew up inside pop culture — collectors of many kinds, from figures and books to film and game pieces. Between us we bring together what it takes to build a serious object: sales, management, production, and marketing. Different disciplines, one obsession.

For years, as collectors ourselves, we searched the market for statues that respected the craft — the sculpt, the paint, the hours of real work. We wanted pieces that matter, not the disposable kind made to be flipped. We build for collectors who value technique and the work behind a piece.

It didn't exist the way we wanted it. So we built it.

01
Original IP. No licenses.

We are not dependent on franchises or third-party permissions. Every subject we choose is in the public domain — real, lasting culture, not a trend with an expiry date.

02
Story before object.

Every statue starts with a narrative question: what is the moment that defined this subject's place in history? We build around that answer. The object is the result; the story is the point.

03
Built to last. Limited for good.

100 pieces. Numbered. When they are gone, they are gone — no reprint, no discounted second run. This is the pact we make with every collector who values the work and trusts us with their number.

Masters of Madness

Our first collection. Three authors, three statues, three chapters — where we chose to begin, not where we intend to stop.

Chapter I — Available
H.P. Lovecraft

The father of cosmic horror. His paranoia, his universe, his statue — 42cm of narrative in hand-painted polystone.

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Chapter II — Coming 2026
Mary Shelley

The mother of all monsters. Frankenstein wasn't a creature — it was a mirror. The second statue in the collection explores that truth.

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Chapter III — Coming 2026
Bram Stoker

He wasn't a vampire. He was Count Dracula. Stoker built a myth that outlived its author by more than a century.

Preview →
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